Local-first runtime
The server plugin keeps its own checks, last-known-good configuration, and evidence buffer. A cloud outage does not switch detection off.
Detection that keeps working when the cloud is gone.
A hybrid Minecraft anticheat: local checks on the server, cloud intelligence and review in the panel, and an AI operator with bounded actions.
Anticheat is built around a hard split: local speed, cloud intelligence, central control. The plugin/agent owns the real-time path; the Go cloud evaluates what benefits from history and cross-session context; the panel is where changes are reviewed and rolled out.
This is a private deployment, not a public sign-up product. AI is treated as an operator with guardrails and an audit trail, not an authority that can ban on its own. No accuracy or performance number is claimed here without an evidence run behind it.
The server plugin keeps its own checks, last-known-good configuration, and evidence buffer. A cloud outage does not switch detection off.
A restricted check DSL, data-only models, dynamic thresholds by ping/TPS/version, detection fusion, and a model registry with canaries and a promotion gate.
An orchestrator — not a chat — runs guards, retrieval, evidence, validation, policy, and an execution-time effect gate. Results are signed and re-checked before they can act.
Live detections, a 3D replay of the evidence window, player history, regression cases, ban waves, pardons, and six-hour re-checks keep humans in the loop.
Shadow mode, gradual rollouts, one-click rollback, signed configuration bundles, a global kill switch, RBAC, and an audit trail.
A proxy plugin for Velocity and BungeeCord, scoped API keys, signed webhooks, Discord/Slack alerts, and localised player messages that do not leak check internals.
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