Leviathan
The anti-bot edge for Minecraft proxies.
A proxy fork that filters, verifies, and observes connections inside the Netty pipeline — before they reach your world.
Explore LeviathanVertalt is an independent software studio building the edge, runtime, detection, and control systems behind live multiplayer networks.
Independent studio · edge / runtime / detection / control
A proxy fork that filters, verifies, and observes connections inside the Netty pipeline — before they reach your world.
Open LeviathanDifferent products, one question: what should happen when the network is under pressure and the control plane is far away?
The anti-bot edge for Minecraft proxies.
A proxy fork that filters, verifies, and observes connections inside the Netty pipeline — before they reach your world.
Explore LeviathanA Minecraft runtime with its own execution model.
A Paper fork built around Aurora: region-threaded ticking, first-party operator tooling, and a native path for server-side mods.
Explore SourbyCraftDetection that keeps working when the cloud is gone.
A hybrid Minecraft anticheat: local checks on the server, cloud intelligence and review in the panel, and an AI operator with bounded actions.
Explore AnticheatA license is a signed verdict, not a row in a database.
A license control plane for software on machines you do not own: activation, signed validation, plugin entitlements, fleet visibility, and remote kill switches.
Explore SpikySPKY-••••-••••-••••-••••fingerprint + server idWe build infrastructure for the worst minute, not the demo. These are the constraints we keep when a feature is tempting.
Detection and protection should not become unavailable because a control plane is having a bad day. Cloud is an advantage, not a single point of failure.
A proxy should not need root to defend itself. Runtime work belongs in the process that already owns the traffic, not in host firewall rules and package managers.
We publish what the system does, how it is gated, and what is still unqualified. Performance claims and accuracy claims need a named workload behind them.
A remote decision should be verifiable at the edge. Licensing, configuration, and kill switches are only useful if the client can prove who said what.
Vertalt is an independent software studio focused on the parts of live multiplayer that are hardest to see: the edge that admits a connection, the runtime that owns the tick, the detector that separates signal from noise, and the control plane that can still say no.
We prefer local-first behavior, signed control, and release claims that can survive an evidence run. The products are built for operators who read logs and know what their network looks like at 3 a.m.
Read about the studioA brief is enough to start: the network, the failure mode, and the system you are trying to change. We will route it to the right conversation.